#include <mia/3d/vector.hh>
Go to the source code of this file.
Data Structures | |
class | range3d_iterator< I > |
a 3D iterator that knows its position in the 3D grid ans supports iterating over sub-ranges More... | |
Functions | |
template<typename I > | |
bool | operator!= (const range3d_iterator< I > &a, const range3d_iterator< I > &b) |
template<typename I > | |
bool | operator== (const range3d_iterator< I > &left, const range3d_iterator< I > &right) |
bool operator!= | ( | const range3d_iterator< I > & | a, |
const range3d_iterator< I > & | b | ||
) |
Compare two range iterators. There equivalence is only decided based on the grid position.
Definition at line 220 of file 3d/iterator.hh.
bool operator== | ( | const range3d_iterator< I > & | left, |
const range3d_iterator< I > & | right | ||
) |
Compare two range iterators. There equivalence is only decided based on the grid position.
Definition at line 205 of file 3d/iterator.hh.