Go to the source code of this file.
Namespaces
- namespace irr
- Everything in the Irrlicht Engine can be found in this namespace.  
 
 
- namespace irr::scene
- All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...  
 
 
Enumerations
- enum irr::scene::ESCENE_NODE_TYPE { 
 irr::scene::ESNT_SCENE_MANAGER =  MAKE_IRR_ID('s','m','n','g'), 
irr::scene::ESNT_CUBE =  MAKE_IRR_ID('c','u','b','e'), 
irr::scene::ESNT_SPHERE =  MAKE_IRR_ID('s','p','h','r'), 
irr::scene::ESNT_TEXT =  MAKE_IRR_ID('t','e','x','t'),
 irr::scene::ESNT_WATER_SURFACE =  MAKE_IRR_ID('w','a','t','r'), 
irr::scene::ESNT_TERRAIN =  MAKE_IRR_ID('t','e','r','r'), 
irr::scene::ESNT_SKY_BOX =  MAKE_IRR_ID('s','k','y','_'), 
irr::scene::ESNT_SKY_DOME =  MAKE_IRR_ID('s','k','y','d'),
 irr::scene::ESNT_SHADOW_VOLUME =  MAKE_IRR_ID('s','h','d','w'), 
irr::scene::ESNT_OCTREE =  MAKE_IRR_ID('o','c','t','r'), 
irr::scene::ESNT_MESH =  MAKE_IRR_ID('m','e','s','h'), 
irr::scene::ESNT_LIGHT =  MAKE_IRR_ID('l','g','h','t'),
 irr::scene::ESNT_EMPTY =  MAKE_IRR_ID('e','m','t','y'), 
irr::scene::ESNT_DUMMY_TRANSFORMATION =  MAKE_IRR_ID('d','m','m','y'), 
irr::scene::ESNT_CAMERA =  MAKE_IRR_ID('c','a','m','_'), 
irr::scene::ESNT_BILLBOARD =  MAKE_IRR_ID('b','i','l','l'),
 irr::scene::ESNT_ANIMATED_MESH =  MAKE_IRR_ID('a','m','s','h'), 
irr::scene::ESNT_PARTICLE_SYSTEM =  MAKE_IRR_ID('p','t','c','l'), 
irr::scene::ESNT_Q3SHADER_SCENE_NODE =  MAKE_IRR_ID('q','3','s','h'), 
irr::scene::ESNT_MD3_SCENE_NODE =  MAKE_IRR_ID('m','d','3','_'),
 irr::scene::ESNT_VOLUME_LIGHT =  MAKE_IRR_ID('v','o','l','l'), 
irr::scene::ESNT_CAMERA_MAYA =  MAKE_IRR_ID('c','a','m','M'), 
irr::scene::ESNT_CAMERA_FPS =  MAKE_IRR_ID('c','a','m','F'), 
irr::scene::ESNT_UNKNOWN =  MAKE_IRR_ID('u','n','k','n'),
 irr::scene::ESNT_ANY =  MAKE_IRR_ID('a','n','y','_')
 }- An enumeration for all types of built-in scene nodes.  More...