, including all inherited members.
  | dotProduct(const quaternion &other) const | irr::core::quaternion |  [inline] | 
  | equals(const quaternion &other, const f32 tolerance=ROUNDING_ERROR_f32) const | irr::core::quaternion |  [inline] | 
  | fromAngleAxis(f32 angle, const vector3df &axis) | irr::core::quaternion |  [inline] | 
  | getMatrix() const | irr::core::quaternion |  [inline] | 
  | getMatrix(matrix4 &dest, const core::vector3df &translation=core::vector3df()) const | irr::core::quaternion |  [inline] | 
  | getMatrix_transposed(matrix4 &dest) const | irr::core::quaternion |  [inline] | 
  | getMatrixCenter(matrix4 &dest, const core::vector3df ¢er, const core::vector3df &translation) const | irr::core::quaternion |  [inline] | 
  | lerp(quaternion q1, quaternion q2, f32 time) | irr::core::quaternion |  [inline] | 
  | makeIdentity() | irr::core::quaternion |  [inline] | 
  | makeInverse() | irr::core::quaternion |  [inline] | 
  | normalize() | irr::core::quaternion |  [inline] | 
  | operator!=(const quaternion &other) const | irr::core::quaternion |  [inline] | 
  | operator*(const quaternion &other) const | irr::core::quaternion |  [inline] | 
  | operator*(f32 s) const | irr::core::quaternion |  [inline] | 
  | operator*(const vector3df &v) const | irr::core::quaternion |  [inline] | 
  | operator*=(f32 s) | irr::core::quaternion |  [inline] | 
  | operator*=(const quaternion &other) | irr::core::quaternion |  [inline] | 
  | operator+(const quaternion &other) const | irr::core::quaternion |  [inline] | 
  | operator=(const quaternion &other) | irr::core::quaternion |  [inline] | 
  | operator=(const matrix4 &other) | irr::core::quaternion |  [inline] | 
  | operator==(const quaternion &other) const | irr::core::quaternion |  [inline] | 
  | quaternion() | irr::core::quaternion |  [inline] | 
  | quaternion(f32 x, f32 y, f32 z, f32 w) | irr::core::quaternion |  [inline] | 
  | quaternion(f32 x, f32 y, f32 z) | irr::core::quaternion |  [inline] | 
  | quaternion(const vector3df &vec) | irr::core::quaternion |  [inline] | 
  | quaternion(const matrix4 &mat) | irr::core::quaternion |  [inline] | 
  | rotationFromTo(const vector3df &from, const vector3df &to) | irr::core::quaternion |  [inline] | 
  | set(f32 x, f32 y, f32 z, f32 w) | irr::core::quaternion |  [inline] | 
  | set(f32 x, f32 y, f32 z) | irr::core::quaternion |  [inline] | 
  | set(const core::vector3df &vec) | irr::core::quaternion |  [inline] | 
  | set(const core::quaternion &quat) | irr::core::quaternion |  [inline] | 
  | slerp(quaternion q1, quaternion q2, f32 time, f32 threshold=.05f) | irr::core::quaternion |  [inline] | 
  | toAngleAxis(f32 &angle, core::vector3df &axis) const | irr::core::quaternion |  [inline] | 
  | toEuler(vector3df &euler) const | irr::core::quaternion |  [inline] | 
  | W | irr::core::quaternion |  | 
  | X | irr::core::quaternion |  | 
  | Y | irr::core::quaternion |  | 
  | Z | irr::core::quaternion |  |