#include "IAnimatedMesh.h"
#include "IQ3Shader.h"
#include "quaternion.h"
#include "irrpack.h"
#include "irrunpack.h"
Go to the source code of this file.
Classes
Namespaces
- namespace irr
- Everything in the Irrlicht Engine can be found in this namespace.  
 
 
- namespace irr::scene
- All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...  
 
 
Enumerations
- enum irr::scene::EMD3_ANIMATION_TYPE { 
 irr::scene::EMD3_BOTH_DEATH_1 =  0, 
irr::scene::EMD3_BOTH_DEAD_1, 
irr::scene::EMD3_BOTH_DEATH_2, 
irr::scene::EMD3_BOTH_DEAD_2,
 irr::scene::EMD3_BOTH_DEATH_3, 
irr::scene::EMD3_BOTH_DEAD_3, 
irr::scene::EMD3_TORSO_GESTURE, 
irr::scene::EMD3_TORSO_ATTACK_1,
 irr::scene::EMD3_TORSO_ATTACK_2, 
irr::scene::EMD3_TORSO_DROP, 
irr::scene::EMD3_TORSO_RAISE, 
irr::scene::EMD3_TORSO_STAND_1,
 irr::scene::EMD3_TORSO_STAND_2, 
irr::scene::EMD3_LEGS_WALK_CROUCH, 
irr::scene::EMD3_LEGS_WALK, 
irr::scene::EMD3_LEGS_RUN,
 irr::scene::EMD3_LEGS_BACK, 
irr::scene::EMD3_LEGS_SWIM, 
irr::scene::EMD3_LEGS_JUMP_1, 
irr::scene::EMD3_LEGS_LAND_1,
 irr::scene::EMD3_LEGS_JUMP_2, 
irr::scene::EMD3_LEGS_LAND_2, 
irr::scene::EMD3_LEGS_IDLE, 
irr::scene::EMD3_LEGS_IDLE_CROUCH,
 irr::scene::EMD3_LEGS_TURN, 
irr::scene::EMD3_ANIMATION_COUNT
 }- Animation list.  More...
 
 
- enum irr::scene::eMD3Models { 
 irr::scene::EMD3_HEAD =  0, 
irr::scene::EMD3_UPPER, 
irr::scene::EMD3_LOWER, 
irr::scene::EMD3_WEAPON,
 irr::scene::EMD3_NUMMODELS
 }
Variables