Argonaut Games' Creature Shock demuxer.
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#include "avformat.h"
#include "voc.h"
Go to the source code of this file.
Argonaut Games' Creature Shock demuxer.
- See also
- http://wiki.multimedia.cx/index.php?title=AVS
Definition in file avs.c.
◆ AvsBlockType
Enumerator |
---|
AVS_VIDEO | |
AVS_AUDIO | |
AVS_PALETTE | |
AVS_GAME_DATA | |
AVS_NONE | |
AVS_VIDEO | |
AVS_AUDIO | |
AVS_PALETTE | |
AVS_GAME_DATA | |
Definition at line 45 of file avs.c.
◆ avs_probe()
Definition at line 53 of file avs.c.
◆ avs_read_header()
Definition at line 66 of file avs.c.
◆ avs_read_video_packet()
◆ avs_read_audio_packet()
◆ avs_read_packet()
◆ ff_avs_demuxer
Initial value:= {
.name = "avs",
}
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
static int read_header(FFV1Context *f)
static int read_packet(void *opaque, uint8_t *buf, int buf_size)
Definition at line 231 of file avs.c.