Blitz,invert,10,11;img,mode = QImage::InvertRgb
Blitz,grayscale,10,94;img,reduceDepth = false
Blitz,smoothScale,10,98,22;img,sz,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScale,10,104,104,22;img,dw,dh,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScaleFilter,10,98,102,6,22;img,sz,blur = 1.0,filter = Blitz::BlackmanFilter,aspectRatio = Qt::IgnoreAspectRatio
Blitz,smoothScaleFilter,10,104,104,102,6,22;img,dwX,dwY,blur = 1.0,filter = Blitz::BlackmanFilter,aspectRatio = Qt::IgnoreAspectRatio
Blitz,convolve,10,104,103;img,matrix_size,matrix
Blitz,convolveInteger,10,104,105,104;img,matrix_size,matrix,divisor = 0
Blitz,blur,10,104;img,radius = 3
Blitz,gaussianBlur,10,102,102;img,radius = 0.0,sigma = 1.0
Blitz,edge,10;img
Blitz,convolveEdge,10,102,2;img,radius = 0.0,quality = Blitz::High
Blitz,gaussianSharpen,10,102,102,2;img,radius = 0.0,sigma = 1.0,quality = Blitz::High
Blitz,sharpen,10,104;img,radius = 3
Blitz,emboss,10,102,102,2;img,radius = 0.0,sigma = 1.0,quality = Blitz::High
Blitz,antialias,10;img
Blitz,despeckle,10;img
Blitz,contrast,10,94,104;img,sharpen,weight = 3
Blitz,equalize,10;img
Blitz,normalize,10;img
Blitz,intensity,10,102;img,percent
Blitz,channelIntensity,10,102,5;img,percent,channel
Blitz,desaturate,10,102;img,desat = 0.5
Blitz,fade,10,102,96;img,val,color
Blitz,flatten,10,96,96;img,ca,cb
Blitz,threshold,10,110,5,111,111;img,thresholdValue = 127,channel = Blitz::Grayscale,aboveColor = qRgb(255,255,255),belowColor = qRgb(0,0,0)
Blitz,swirl,10,102;img,degrees = 60.0
Blitz,implode,10,102;img,amount = 0.3
Blitz,wave,10,102,102,111;img,amplitude = 25.0,frequency = 150.0,background = 0
Blitz,oilPaint,10,102,2;img,radius = 0.0,quality = Blitz::High
Blitz,charcoal,10;img
Blitz,gradient,98,96,96,3;size,ca,cb,type
Blitz,grayGradient,98,110,110,3;size,ca,cb,type
Blitz,unbalancedGradient,98,96,96,3,104,104;size,ca,cb,type,xfactor = 100,yfactor = 100
Blitz,grayUnbalancedGradient,98,110,110,3,104,104;size,ca,cb,type,xfactor = 100,yfactor = 100
Blitz,modulate,10,10,94,4,104,5;img,modImg,reverse,type,factor,channel
Blitz,Blitz,95;copy
Blitz,invert,10;img
Blitz,grayscale,10;img
Blitz,smoothScale,10,98;img,sz
Blitz,smoothScale,10,104,104;img,dw,dh
Blitz,smoothScaleFilter,10,98;img,sz
Blitz,smoothScaleFilter,10,98,102;img,sz,blur = 1.0
Blitz,smoothScaleFilter,10,98,102,6;img,sz,blur = 1.0,filter = Blitz::BlackmanFilter
Blitz,smoothScaleFilter,10,104,104;img,dwX,dwY
Blitz,smoothScaleFilter,10,104,104,102;img,dwX,dwY,blur = 1.0
Blitz,smoothScaleFilter,10,104,104,102,6;img,dwX,dwY,blur = 1.0,filter = Blitz::BlackmanFilter
Blitz,convolveInteger,10,104,105;img,matrix_size,matrix
Blitz,blur,10;img
Blitz,gaussianBlur,10;img
Blitz,gaussianBlur,10,102;img,radius = 0.0
Blitz,convolveEdge,10;img
Blitz,convolveEdge,10,102;img,radius = 0.0
Blitz,gaussianSharpen,10;img
Blitz,gaussianSharpen,10,102;img,radius = 0.0
Blitz,gaussianSharpen,10,102,102;img,radius = 0.0,sigma = 1.0
Blitz,sharpen,10;img
Blitz,emboss,10;img
Blitz,emboss,10,102;img,radius = 0.0
Blitz,emboss,10,102,102;img,radius = 0.0,sigma = 1.0
Blitz,contrast,10,94;img,sharpen
Blitz,desaturate,10;img
Blitz,threshold,10;img
Blitz,threshold,10,110;img,thresholdValue = 127
Blitz,threshold,10,110,5;img,thresholdValue = 127,channel = Blitz::Grayscale
Blitz,threshold,10,110,5,111;img,thresholdValue = 127,channel = Blitz::Grayscale,aboveColor = qRgb(255,255,255)
Blitz,swirl,10;img
Blitz,implode,10;img
Blitz,wave,10;img
Blitz,wave,10,102;img,amplitude = 25.0
Blitz,wave,10,102,102;img,amplitude = 25.0,frequency = 150.0
Blitz,oilPaint,10;img
Blitz,oilPaint,10,102;img,radius = 0.0
Blitz,unbalancedGradient,98,96,96,3;size,ca,cb,type
Blitz,unbalancedGradient,98,96,96,3,104;size,ca,cb,type,xfactor = 100
Blitz,grayUnbalancedGradient,98,110,110,3;size,ca,cb,type
Blitz,grayUnbalancedGradient,98,110,110,3,104;size,ca,cb,type,xfactor = 100
