

Public Member Functions | |
| cAudioStaticSource (IAudioBuffer *buffer, IAudioDeviceContext *context) | |
| bool | setBuffer (IAudioBuffer *buffer) |
| Change the audio buffer associated with the source. More... | |
| IAudioBuffer * | getBuffer () |
| Get the audio buffer associated with the source. More... | |
| bool | play () |
| Plays the source with the last set parameters. More... | |
| bool | play2d (const bool &toLoop) |
| Plays the source in 2D mode. More... | |
| bool | play3d (const cVector3 &position, const float &soundstr, const bool &toLoop) |
| Plays the source in 3D mode. More... | |
| void | pause () |
| Pauses playback of the sound source. | |
| void | stop () |
| Stops playback of the sound source. | |
| void | loop (const bool &toLoop) |
| Controls whether the source should loop or not. More... | |
| bool | seek (const float &seconds, bool relative) |
| Seeks through the audio stream to a specific spot. More... | |
| float | getTotalAudioTime () |
| Returns the total amount of time in the audio stream. See IAudioDecoder for details. | |
| int | getTotalAudioSize () |
| Returns the total decoded size of the audio stream. See IAudioDecoder for details. | |
| int | getCompressedAudioSize () |
| Returns the original size of the audio stream. See IAudioDecoder for details. | |
| float | getCurrentAudioTime () |
| Returns the current position in the audio stream in seconds. See IAudioDecoder for details. | |
| int | getCurrentAudioPosition () |
| Returns the current position in the decoded audio stream in bytes. See IAudioDecoder for details. | |
| int | getCurrentCompressedAudioPosition () |
| Returns the current position in the original audio stream in bytes. See IAudioDecoder for details. | |
| bool | update () |
| Normally called every frame by the audio manager to update the internal buffers. Note: For internal use only. | |
| bool | isValid () const |
| Returns if the source is ready to be used. | |
| bool | isLooping () const |
| Returns if the source is looping. | |
Public Member Functions inherited from cAudio::cAudioSourceBase | |
| cAudioSourceBase (IAudioDeviceContext *context) | |
| virtual bool | isPlaying () const |
| Returns if the source is playing. | |
| virtual bool | isPaused () const |
| Returns if the source is paused. | |
| virtual bool | isStopped () const |
| Returns if the source is stopped. | |
| virtual void | setPosition (const cVector3 &position) |
| Sets the position of the source in 3D space. More... | |
| virtual void | setVelocity (const cVector3 &velocity) |
| Sets the current velocity of the source for doppler effects. More... | |
| virtual void | setDirection (const cVector3 &direction) |
| Sets the direction the source is facing. More... | |
| virtual void | setRolloffFactor (const float &rolloff) |
| Sets the factor used in attenuating the source over distance. More... | |
| virtual void | setStrength (const float &soundstrength) |
| Sets how well the source carries over distance. More... | |
| virtual void | setMinDistance (const float &minDistance) |
| Sets the distance from the source where attenuation will begin. More... | |
| virtual void | setMaxAttenuationDistance (const float &maxDistance) |
| Sets the distance from the source where attenuation will stop. More... | |
| virtual void | setPitch (const float &pitch) |
| Sets the pitch of the source. More... | |
| virtual void | setVolume (const float &volume) |
| Sets the source volume before attenuation and other effects. More... | |
| virtual void | setMinVolume (const float &minVolume) |
| Sets the minimum volume that the source can be attenuated to. More... | |
| virtual void | setMaxVolume (const float &maxVolume) |
| Sets the maximum volume that the source can achieve. More... | |
| virtual void | setInnerConeAngle (const float &innerAngle) |
| Sets the angle of the inner sound cone of the source. The cone opens up in the direction of the source as set by setDirection(). More... | |
| virtual void | setOuterConeAngle (const float &outerAngle) |
| Sets the angle of the outer sound cone of the source. The cone opens up in the direction of the source as set by setDirection(). More... | |
| virtual void | setOuterConeVolume (const float &outerVolume) |
| Sets how much the volume of the source is scaled in the outer cone. More... | |
| virtual void | setDopplerStrength (const float &dstrength) |
| Sets the doppler strength, which enhances or diminishes the doppler effect. Can be used to exaggerate the doppler for a special effect. More... | |
| virtual void | setDopplerVelocity (const cVector3 &dvelocity) |
| Overrides the doppler velocity vector. It is usually better to let the engine take care of it automatically. More... | |
| virtual void | move (const cVector3 &position) |
| Convenience function to automatically set the velocity and position for you in a single call. More... | |
| virtual cVector3 | getPosition () const |
| Returns the audio objects position. | |
| virtual cVector3 | getVelocity () const |
| Returns the audio objects velocity. | |
| virtual cVector3 | getDirection () const |
| Returns the audio objects direction. | |
| virtual float | getRolloffFactor () const |
| Returns the factor used in attenuating the source over distance. | |
| virtual float | getStrength () const |
| Returns the strength of the source. | |
| virtual float | getMinDistance () const |
| Returns the distance from the source where attenuation will begin. | |
| virtual float | getMaxDistance () const |
| Returns the distance from the source where attenuation will stop. | |
| virtual bool | isRelative () const |
| Return true for 2d sounds, false for 3d sounds. | |
| virtual float | calculateGain () const |
| Return gain, taking into account volume as well as distance attenuation. | |
| virtual float | getPitch () const |
| Returns the pitch of the source. | |
| virtual float | getVolume () const |
| Returns the source volume before attenuation and other effects. | |
| virtual float | getMinVolume () const |
| Returns the minimum volume that the source can be attenuated to. | |
| virtual float | getMaxVolume () const |
| Returns the maximum volume that the source can achieve. | |
| virtual float | getInnerConeAngle () const |
| Returns the angle of the inner sound cone of the source. | |
| virtual float | getOuterConeAngle () const |
| Returns the angle of the outer sound cone of the source. | |
| virtual float | getOuterConeVolume () const |
| Returns how much the volume of the source is scaled in the outer cone. | |
| virtual float | getDopplerStrength () const |
| Returns the doppler strength, which enhances or diminishes the doppler effect. | |
| virtual cVector3 | getDopplerVelocity () const |
| Returns the override for the doppler velocity vector. | |
| virtual void | registerEventHandler (ISourceEventHandler *handler) |
| Registers a new event handler to this source. More... | |
| virtual void | unRegisterEventHandler (ISourceEventHandler *handler) |
| Removes a specified event handler from this source. More... | |
| virtual void | unRegisterAllEventHandlers () |
| Removes all event handlers attached to this source. | |
Public Member Functions inherited from cAudio::IRefCounted | |
| virtual void | grab () |
| Increments the reference count by one. | |
| virtual bool | drop () |
| Decrements the reference count by one. If it hits zero, this object is deleted. | |
| int | getReferenceCount () const |
| Returns the current reference count of this object. | |
Public Member Functions inherited from cAudio::cMemoryOverride | |
| void * | operator new (size_t size, const char *file, int line, const char *function) |
| void * | operator new (size_t size) |
| void * | operator new (size_t size, void *pointer) |
| void * | operator new[] (size_t size, const char *file, int line, const char *function) |
| void * | operator new[] (size_t size) |
| void | operator delete (void *pointer) |
| void | operator delete (void *pointer, void *) |
| void | operator delete (void *pointer, const char *, int, const char *) |
| void | operator delete[] (void *pointer) |
| void | operator delete[] (void *pointer, const char *, int, const char *) |
Additional Inherited Members | |
Public Types inherited from cAudio::cAudioSourceBase | |
| enum | Events { ON_UPDATE, ON_RELEASE, ON_PLAY, ON_PAUSE, ON_STOP } |
Protected Member Functions inherited from cAudio::cAudioSourceBase | |
| void | signalEvent (Events sevent) |
| Signals a event to all event handlers. | |
Protected Attributes inherited from cAudio::cAudioSourceBase | |
| cAudioMutex | Mutex |
| Mutex for thread synchronization. | |
| IAudioDeviceContext * | Context |
| The context that owns this source. | |
| float | Volume |
| Holds the current volume. | |
| ALuint | Source |
| OpenAL source. | |
| ALenum | oldState |
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cAudioVector < ISourceEventHandler * > ::Type | eventHandlerList |
| List of registered event handlers. | |
Protected Attributes inherited from cAudio::IRefCounted | |
| int | RefCount |
Definition at line 88 of file cAudioStaticSource.h.
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inlinevirtual |
Get the audio buffer associated with the source.
Implements cAudio::IAudioSource.
Definition at line 123 of file cAudioStaticSource.h.
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inlinevirtual |
Controls whether the source should loop or not.
| toLoop,: | Whether to loop (restart) the audio when the end is reached. |
Implements cAudio::IAudioSource.
Definition at line 175 of file cAudioStaticSource.h.
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inlinevirtual |
Plays the source with the last set parameters.
Implements cAudio::IAudioSource.
Definition at line 128 of file cAudioStaticSource.h.


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inlinevirtual |
Plays the source in 2D mode.
No automatic attenuation or panning will take place in this mode, but using setPosition will allow you to manually pan mono audio streams.
| toLoop,: | Whether to loop (restart) the audio when the end is reached. |
Implements cAudio::IAudioSource.
Definition at line 138 of file cAudioStaticSource.h.

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inlinevirtual |
Plays the source in 3D mode.
| position,: | Position to start the sound off at. |
| soundstr,: | Affects how the source attenuates due to distance. Higher values cause the source to stand out more over distance. |
| toLoop,: | Whether to loop (restart) the audio when the end is reached. |
Implements cAudio::IAudioSource.
Definition at line 146 of file cAudioStaticSource.h.

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inlinevirtual |
Seeks through the audio stream to a specific spot.
Note: May not be supported by all codecs.
| seconds,: | Number of seconds to seek. |
| relative,: | Whether to seek from the current position or the start of the stream. |
Implements cAudio::IAudioSource.
Definition at line 181 of file cAudioStaticSource.h.

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inlinevirtual |
Change the audio buffer associated with the source.
Note: Only supported on sources created with createFromBuffer() or createForBuffer()
Implements cAudio::IAudioSource.
Definition at line 105 of file cAudioStaticSource.h.

1.8.5