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cAudio
2.3.0
3d Audio Engine
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| Main namespace for the entire cAudio library | |
| Overrides the memory allocations for classes derived from it and makes them use the cAudio memory system | |
| Class used to read from a memory buffer | |
| Memory provider that wraps the standard memalloc and free | |
| Class for manipulating vectors in 3D space | |
| Interface for capturing operations in the cAudio Engine | |
| Interface for all Audio Decoders in cAudio | |
| Interface for factories that create Audio Decoders for cAudio | |
| Interface for the playback capabilities of cAudio | |
| Interface for all plugins in cAudio | |
| Interface for a sample (audio buffer): completely loaded into memory, shareable across sources | |
| Interface for a single audio source, which allow you to manipulate sound sources (speakers) in 2D or 3D space | |
| Interface for recieving Capture Manager Events | |
| Interface for data providers in cAudio | |
| Interface for creating data sources for use with the engine | |
| Interface for the listener in cAudio. This class provides abilities to move and orient where your camera or user is in the audio world | |
| Interface for all logging operations in cAudio | |
| Interface for receiving log messages and relaying them to some kind of output device or stream | |
| Interface for event handlers for playback manager events | |
| Interface for a class that allocates and frees memory used by cAudio | |
| Interface for the plugin capabilities of cAudio | |
| Applies reference counting to certain cAudio objects | |
| Interface for event handlers on Audio Sources | |
1.8.5