Synopsis
GQuark gst_gl_shader_error_quark (void);
#define GST_GL_SHADER_ERROR
enum GstGLShaderError;
enum GstGLShaderSourceType;
struct gst_gl_shadervariable_desc;
int gst_gl_shadervariable_set (GstGLShader *shader,
struct gst_gl_shadervariable_desc *ret);
int gst_gl_shadervariables_parse (GstGLShader *shader,
char *variables,
int (*_setvariable) (GstGLShader * shader, struct gst_gl_shadervariable_desc * v));
GstGLShader;
GstGLShader * gst_gl_shader_new (GstGLContext *context);
void gst_gl_shader_set_vertex_source (GstGLShader *shader,
const gchar *src);
void gst_gl_shader_set_fragment_source (GstGLShader *shader,
const gchar *src);
const gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader);
const gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader);
void gst_gl_shader_set_active (GstGLShader *shader,
gboolean active);
gboolean gst_gl_shader_is_compiled (GstGLShader *shader);
gboolean gst_gl_shader_compile (GstGLShader *shader,
GError **error);
gboolean gst_gl_shader_compile_and_check (GstGLShader *shader,
const gchar *source,
GstGLShaderSourceType type);
gboolean gst_gl_shader_compile_all_with_attribs_and_check
(GstGLShader *shader,
const gchar *v_src,
const gchar *f_src,
const gint n_attribs,
const gchar *attrib_names[],
GLint attrib_locs[]);
gboolean gst_gl_shader_compile_with_default_f_and_check
(GstGLShader *shader,
const gchar *v_src,
const gint n_attribs,
const gchar *attrib_names[],
GLint attrib_locs[]);
gboolean gst_gl_shader_compile_with_default_v_and_check
(GstGLShader *shader,
const gchar *f_src,
GLint *pos_loc,
GLint *tex_loc);
gboolean gst_gl_shader_compile_with_default_vf_and_check
(GstGLShader *shader,
GLint *pos_loc,
GLint *tex_loc);
void gst_gl_shader_release (GstGLShader *shader);
void gst_gl_shader_use (GstGLShader *shader);
void gst_gl_shader_set_uniform_1i (GstGLShader *shader,
const gchar *name,
gint value);
void gst_gl_shader_set_uniform_1f (GstGLShader *shader,
const gchar *name,
gfloat value);
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader,
const gchar *name,
guint count,
gfloat *value);
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader,
const gchar *name,
guint count,
gint *value);
void gst_gl_shader_set_uniform_2f (GstGLShader *shader,
const gchar *name,
gfloat v0,
gfloat v1);
void gst_gl_shader_set_uniform_2fv (GstGLShader *shader,
const gchar *name,
guint count,
gfloat *value);
void gst_gl_shader_set_uniform_2i (GstGLShader *shader,
const gchar *name,
gint v0,
gint v1);
void gst_gl_shader_set_uniform_2iv (GstGLShader *shader,
const gchar *name,
guint count,
gint *value);
void gst_gl_shader_set_uniform_3f (GstGLShader *shader,
const gchar *name,
gfloat v0,
gfloat v1,
gfloat v2);
void gst_gl_shader_set_uniform_3fv (GstGLShader *shader,
const gchar *name,
guint count,
gfloat *value);
void gst_gl_shader_set_uniform_3i (GstGLShader *shader,
const gchar *name,
gint v0,
gint v1,
gint v2);
void gst_gl_shader_set_uniform_3iv (GstGLShader *shader,
const gchar *name,
guint count,
gint *value);
void gst_gl_shader_set_uniform_4f (GstGLShader *shader,
const gchar *name,
gfloat v0,
gfloat v1,
gfloat v2,
gfloat v3);
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader,
const gchar *name,
guint count,
gfloat *value);
void gst_gl_shader_set_uniform_4i (GstGLShader *shader,
const gchar *name,
gint v0,
gint v1,
gint v2,
gint v3);
void gst_gl_shader_set_uniform_4iv (GstGLShader *shader,
const gchar *name,
guint count,
gint *value);
void gst_gl_shader_set_uniform_matrix_2fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
void gst_gl_shader_set_uniform_matrix_2x3fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
void gst_gl_shader_set_uniform_matrix_2x4fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
void gst_gl_shader_set_uniform_matrix_3fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
void gst_gl_shader_set_uniform_matrix_3x2fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
void gst_gl_shader_set_uniform_matrix_3x4fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
void gst_gl_shader_set_uniform_matrix_4fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
void gst_gl_shader_set_uniform_matrix_4x2fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
void gst_gl_shader_set_uniform_matrix_4x3fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gint gst_gl_shader_get_attribute_location
(GstGLShader *shader,
const gchar *name);
void gst_gl_shader_bind_attribute_location
(GstGLShader *shader,
guint index,
const gchar *name);
Details
gst_gl_shader_error_quark ()
GQuark gst_gl_shader_error_quark (void);
GST_GL_SHADER_ERROR
#define GST_GL_SHADER_ERROR (gst_gl_shader_error_quark ())
enum GstGLShaderError
typedef enum {
GST_GL_SHADER_ERROR_COMPILE,
GST_GL_SHADER_ERROR_LINK,
GST_GL_SHADER_ERROR_PROGRAM
} GstGLShaderError;
GST_GL_SHADER_ERROR_COMPILE
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GST_GL_SHADER_ERROR_LINK
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GST_GL_SHADER_ERROR_PROGRAM
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enum GstGLShaderSourceType
typedef enum {
GST_GL_SHADER_FRAGMENT_SOURCE,
GST_GL_SHADER_VERTEX_SOURCE
} GstGLShaderSourceType;
GST_GL_SHADER_FRAGMENT_SOURCE
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GST_GL_SHADER_VERTEX_SOURCE
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struct gst_gl_shadervariable_desc
struct gst_gl_shadervariable_desc;
gst_gl_shadervariable_set ()
int gst_gl_shadervariable_set (GstGLShader *shader,
struct gst_gl_shadervariable_desc *ret);
gst_gl_shadervariables_parse ()
int gst_gl_shadervariables_parse (GstGLShader *shader,
char *variables,
int (*_setvariable) (GstGLShader * shader, struct gst_gl_shadervariable_desc * v));
GstGLShader
typedef struct _GstGLShader GstGLShader;
gst_gl_shader_set_vertex_source ()
void gst_gl_shader_set_vertex_source (GstGLShader *shader,
const gchar *src);
gst_gl_shader_set_fragment_source ()
void gst_gl_shader_set_fragment_source (GstGLShader *shader,
const gchar *src);
gst_gl_shader_get_vertex_source ()
const gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader);
gst_gl_shader_get_fragment_source ()
const gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader);
gst_gl_shader_set_active ()
void gst_gl_shader_set_active (GstGLShader *shader,
gboolean active);
gst_gl_shader_is_compiled ()
gboolean gst_gl_shader_is_compiled (GstGLShader *shader);
gst_gl_shader_compile ()
gboolean gst_gl_shader_compile (GstGLShader *shader,
GError **error);
gst_gl_shader_compile_all_with_attribs_and_check ()
gboolean gst_gl_shader_compile_all_with_attribs_and_check
(GstGLShader *shader,
const gchar *v_src,
const gchar *f_src,
const gint n_attribs,
const gchar *attrib_names[],
GLint attrib_locs[]);
gst_gl_shader_compile_with_default_f_and_check ()
gboolean gst_gl_shader_compile_with_default_f_and_check
(GstGLShader *shader,
const gchar *v_src,
const gint n_attribs,
const gchar *attrib_names[],
GLint attrib_locs[]);
gst_gl_shader_compile_with_default_v_and_check ()
gboolean gst_gl_shader_compile_with_default_v_and_check
(GstGLShader *shader,
const gchar *f_src,
GLint *pos_loc,
GLint *tex_loc);
gst_gl_shader_compile_with_default_vf_and_check ()
gboolean gst_gl_shader_compile_with_default_vf_and_check
(GstGLShader *shader,
GLint *pos_loc,
GLint *tex_loc);
gst_gl_shader_release ()
void gst_gl_shader_release (GstGLShader *shader);
gst_gl_shader_use ()
void gst_gl_shader_use (GstGLShader *shader);
gst_gl_shader_set_uniform_1i ()
void gst_gl_shader_set_uniform_1i (GstGLShader *shader,
const gchar *name,
gint value);
gst_gl_shader_set_uniform_1f ()
void gst_gl_shader_set_uniform_1f (GstGLShader *shader,
const gchar *name,
gfloat value);
gst_gl_shader_set_uniform_1fv ()
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader,
const gchar *name,
guint count,
gfloat *value);
gst_gl_shader_set_uniform_1iv ()
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader,
const gchar *name,
guint count,
gint *value);
gst_gl_shader_set_uniform_2f ()
void gst_gl_shader_set_uniform_2f (GstGLShader *shader,
const gchar *name,
gfloat v0,
gfloat v1);
gst_gl_shader_set_uniform_2fv ()
void gst_gl_shader_set_uniform_2fv (GstGLShader *shader,
const gchar *name,
guint count,
gfloat *value);
gst_gl_shader_set_uniform_2i ()
void gst_gl_shader_set_uniform_2i (GstGLShader *shader,
const gchar *name,
gint v0,
gint v1);
gst_gl_shader_set_uniform_2iv ()
void gst_gl_shader_set_uniform_2iv (GstGLShader *shader,
const gchar *name,
guint count,
gint *value);
gst_gl_shader_set_uniform_3f ()
void gst_gl_shader_set_uniform_3f (GstGLShader *shader,
const gchar *name,
gfloat v0,
gfloat v1,
gfloat v2);
gst_gl_shader_set_uniform_3fv ()
void gst_gl_shader_set_uniform_3fv (GstGLShader *shader,
const gchar *name,
guint count,
gfloat *value);
gst_gl_shader_set_uniform_3i ()
void gst_gl_shader_set_uniform_3i (GstGLShader *shader,
const gchar *name,
gint v0,
gint v1,
gint v2);
gst_gl_shader_set_uniform_3iv ()
void gst_gl_shader_set_uniform_3iv (GstGLShader *shader,
const gchar *name,
guint count,
gint *value);
gst_gl_shader_set_uniform_4f ()
void gst_gl_shader_set_uniform_4f (GstGLShader *shader,
const gchar *name,
gfloat v0,
gfloat v1,
gfloat v2,
gfloat v3);
gst_gl_shader_set_uniform_4fv ()
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader,
const gchar *name,
guint count,
gfloat *value);
gst_gl_shader_set_uniform_4i ()
void gst_gl_shader_set_uniform_4i (GstGLShader *shader,
const gchar *name,
gint v0,
gint v1,
gint v2,
gint v3);
gst_gl_shader_set_uniform_4iv ()
void gst_gl_shader_set_uniform_4iv (GstGLShader *shader,
const gchar *name,
guint count,
gint *value);
gst_gl_shader_set_uniform_matrix_2fv ()
void gst_gl_shader_set_uniform_matrix_2fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_set_uniform_matrix_2x3fv ()
void gst_gl_shader_set_uniform_matrix_2x3fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_set_uniform_matrix_2x4fv ()
void gst_gl_shader_set_uniform_matrix_2x4fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_set_uniform_matrix_3fv ()
void gst_gl_shader_set_uniform_matrix_3fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_set_uniform_matrix_3x2fv ()
void gst_gl_shader_set_uniform_matrix_3x2fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_set_uniform_matrix_3x4fv ()
void gst_gl_shader_set_uniform_matrix_3x4fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_set_uniform_matrix_4fv ()
void gst_gl_shader_set_uniform_matrix_4fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_set_uniform_matrix_4x2fv ()
void gst_gl_shader_set_uniform_matrix_4x2fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_set_uniform_matrix_4x3fv ()
void gst_gl_shader_set_uniform_matrix_4x3fv
(GstGLShader *shader,
const gchar *name,
gint count,
gboolean transpose,
const gfloat *value);
gst_gl_shader_get_attribute_location ()
gint gst_gl_shader_get_attribute_location
(GstGLShader *shader,
const gchar *name);
gst_gl_shader_bind_attribute_location ()
void gst_gl_shader_bind_attribute_location
(GstGLShader *shader,
guint index,
const gchar *name);